Character Sliders
With the release of 0.6.0 some sliders were (re)moved. Removed: * Thrusting: Leaning usage (Always uses time) * Advanced: Auto pole (Obsolete) * Secondary action: Chest weight * Secondary action: Chest delay Moved: * Thrusting: Resistance in -> Force: Resistance in * Thrusting: Resistance out -> Force: Resistance out * Force: Force threshold (Thrusting: Push threshold replaces)
Below are a list of sliders that are available for characters. These are accessible via the right hand menu by clicking on the name of the character you want to edit.
Contents
Breasts
Ilinir only as of 0.6.4
Gravity
Adjust the amount of gravity influencing the tits
Humping
Max distance
How far this character is allowed to be pushed/forced.
Hump correction
How much to offset the humpee to retain the thruster's location.
Sound
Out chance
Adjust how likely it is for the out sound to play.
Slap time
Adjust when the slap sound is played.
In chance
Adjust how likely it is for the in sound to play.
In time
Adjust when the in sound is played.
Out time
Adjust when the out sound is played.
Thrusting
Phase
Adjust how much offset this characters thrusting motion is.
0 = start full out .25 = start half in .5 = start full in .75 = start half out 1 = start full out
Speed
Adjust how slow or fast the thrusting is.
Push/pull infl.
How much to push & pull the orifice this character is attached to during thrusting.
Distance
Adjust how far away the thrusting should be at max
Depth
Adjust how deep the thrusting is.
Push threshold
Adjust at what point pushing is caused.
0 = At zero depth (all the time) 1 = At full depth
Push smoothing
Adjust how much initial push is smoothed out before reaching push threshold.
Push beyond
Adjust how much farther this character should thrust beyond the depth slider. If full depth is reached while there's still distance left to go [on this slider] but instead that extra distance will convert into force push.)
0 = no push 1 = push an extra 15 cm
Mate hump dir
What direction to hump in.
0 = back to forward 1 = forward to back
Leaning
How much this character should lean back
Leaning driver
How leaning is driven.
0 = no driver (always lean) 1 = use driver (time)
Mate hump
How much other character should hump
Control
Configure who's fucking who.
0 = other character 1 = this character
Ass Wave
Speed
Configure how fast the ass waves propagate through the other character.
Smoothness
Applies a smoothing algorithm for x duration.
0 = 0 sec 1 = 1 sec
Duration
How long should each ass wave exist before being fully faded?
0 = 0 sec 1 = 2 sec
Expression
X Driver / X Weight can vary by character.
X Driver
How much this expression should be dynamically driven by the thruster penetration.
X Weight
How much to apply this expression.
Driver usage
What paramters should affect the driver's multiplier.
0 = use thruster depth/distance 1 = use time
Blink weight
How far down should the eye lids go when blinking?
Head rotation
How much to lean the head.
0 = -45 degrees .5 = 0 degrees 1 = +45 degrees
Head drive
How much the head should be dynamically driven by the thruster penetration.
Force
Force
Adjust how much force is applied in each thrust.
Override
Adjust whether or not to use force override direction.
0 = automatic direction 1 = editor direction
Resistance out
Configure how much the resistance should influence the thrusting behavior in the outward direction. TIP! Press and hold Left Shift to change both resistance sliders at the same time while dragging.
Resistance in
Configure how much the resistance should influence the thrusting behavior in the inward direction.
TIP! Press and hold Left Shift to change both resistance sliders at the same time while dragging.
Base force
Adjust how much friction force that is always added. NOTE! Does not affect resistance just the force that is always present.
Propagation
How much this character's offset (due to being humped) should carry on to the next character which this character is humping.
Inflation
Depending on character, inflation can affect:
- Breasts
- Belly
- Hips
- Butt
- Balls
- Knot
X Expansion Weight
What weight this blend shape should have.
X Amount
How much this blend shape should grow at the cum event, if mate is attached.
0 = Don't grow 1 = Grow to 100%
Duration
How long the growing should take
0 = 1 sec 1 = 3 sec
Looking
Ignore dynamic
How much to ignore dynamic looking and instead look in the default direction.
0 = Use dynamic looking 1 = Use default direction
Look at camera
How much to force looking at camera.
Eyes limit
Configure how much the eyes are allowed to turn.
Head limit
Configure how much the head is allowed to turn.
Physics IK
Right foot
Adjust how much this joint should be controlled by dynamic physics IK.
0 = use joint 1 = use dynamic physics
Right hand
Adjust how much this joint should be controlled by dynamic physics IK.
0 = use joint 1 = use dynamic physics
Left hand
Adjust how much this joint should be controlled by dynamic physics IK.
0 = use joint 1 = use dynamic physics
Left foot
Adjust how much this joint should be controlled by dynamic physics IK.
0 = use joint 1 = use dynamic physics
Physics IK Springs
Right foot
Depends on Physics IK
Adjust how strong the spring should be.
Left foot
Depends on Physics IK
Adjust how strong the spring should be.
Left hand
Depends on Physics IK
Adjust how strong the spring should be.
Right hand
Depends on Physics IK
Adjust how strong the spring should be.
Random Movement
Movement
How much to offset the character.
Rotation time
How fast time flows for rotation offset.
Rotation
How much to offset rotation of the character.
Movement time
How fast time flows for movement offset.
Skins
Body
Select which skin you would like this character to have.
Eyes
Select which skin you would like this character to have.
Hair
Show or hide this part
Horns
Select which skin you would like this character to have.
See Through
Whether or not to see through this character.
Wetness
Configure how wet / oily this character appears.
Wings
Show or hide this part
Spine
Force orientation
How much to aim the spine at the locked spine anchor. Useful for pillories.
Retain posture
How much to try and retain the spine's orientation when it's affected by leaning.
Transform
Shaft offset X
Adjust the target offset for the shaft in the X direction.
Shaft offset Y
Adjust the target offset for the shaft in the Y direction.
Rotation offset x
How much to offset the rotation in X.
Rotation offset y
How much to offset the rotation in Y.
Angle x
How should the thruster be angled to the mate according to mate transform x?
Angle y
How should the thruster be angled to the mate according to mate transform y?
Vaginal Dripping
Only on characters with vaginas.
Duration
How long it takes to reach full length
0 = 3 sec 1 = 10s
Enabled
Enable or disable dripping.
Force length
Force to use the specified length.
Length
Length of the dripping object
0 = 0m 1 = 0.3m