Character Sliders

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With the release of 0.6.0 some sliders were (re)moved.

Removed:
* Thrusting: Leaning usage (Always uses time)
* Advanced: Auto pole (Obsolete)
* Secondary action: Chest weight
* Secondary action: Chest delay

Moved:
* Thrusting: Resistance in -> Force: Resistance in
* Thrusting: Resistance out -> Force: Resistance out
* Force: Force threshold (Thrusting: Push threshold replaces)


Below are a list of sliders that are available for characters. These are accessible via the right hand menu by clicking on the name of the character you want to edit.


Breasts

Ilinir only as of 0.6.4

Gravity

Adjust the amount of gravity influencing the tits

Humping

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Max distance

How far this character is allowed to be pushed/forced.

Hump correction

How much to offset the humpee to retain the thruster's location.

Sound

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Out chance

Adjust how likely it is for the out sound to play.

Slap time

Adjust when the slap sound is played.

In chance

Adjust how likely it is for the in sound to play.

In time

Adjust when the in sound is played.

Out time

Adjust when the out sound is played.

Thrusting

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Phase

Adjust how much offset this characters thrusting motion is.

0 = start full out
.25 = start half in
.5 = start full in
.75 = start half out
1 = start full out

Speed

Adjust how slow or fast the thrusting is.

Push/pull infl.

How much to push & pull the orifice this character is attached to during thrusting.

Distance

Adjust how far away the thrusting should be at max

Depth

Adjust how deep the thrusting is.

Push threshold

Adjust at what point pushing is caused.

0 = At zero depth (all the time)
1 = At full depth

Push smoothing

Adjust how much initial push is smoothed out before reaching push threshold.

Push beyond

Adjust how much farther this character should thrust beyond the depth slider. If full depth is reached while there's still distance left to go [on this slider] but instead that extra distance will convert into force push.)

0 = no push
1 = push an extra 15 cm

Mate hump dir

What direction to hump in.

0 = back to forward
1 = forward to back

Leaning

How much this character should lean back

Leaning driver

How leaning is driven.

0 = no driver (always lean)
1 = use driver (time)

Mate hump

How much other character should hump

Control

Configure who's fucking who.

0 = other character
1 = this character

Ass Wave

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Speed

Configure how fast the ass waves propagate through the other character.

Smoothness

Applies a smoothing algorithm for x duration.

0 = 0 sec
1 = 1 sec

Duration

How long should each ass wave exist before being fully faded?

0 = 0 sec
1 = 2 sec

Expression

X Driver / X Weight can vary by character.

X Driver

How much this expression should be dynamically driven by the thruster penetration.

X Weight

How much to apply this expression.

Driver usage

What paramters should affect the driver's multiplier.

0 = use thruster depth/distance
1 = use time 

Blink weight

How far down should the eye lids go when blinking?

Head rotation

How much to lean the head.

0 = -45 degrees
.5 = 0 degrees
1 = +45 degrees

Head drive

How much the head should be dynamically driven by the thruster penetration.

Force

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Force

Adjust how much force is applied in each thrust.

Override

Adjust whether or not to use force override direction.

0 = automatic direction
1 = editor direction

Resistance out

Configure how much the resistance should influence the thrusting behavior in the outward direction. TIP! Press and hold Left Shift to change both resistance sliders at the same time while dragging.

Resistance in

Configure how much the resistance should influence the thrusting behavior in the inward direction.

TIP! Press and hold Left Shift to change both resistance sliders at the same time while dragging.

Base force

Adjust how much friction force that is always added. NOTE! Does not affect resistance just the force that is always present.

Propagation

How much this character's offset (due to being humped) should carry on to the next character which this character is humping.

Inflation

Depending on character, inflation can affect:

  • Breasts
  • Belly
  • Hips
  • Butt
  • Balls
  • Knot

X Expansion Weight

What weight this blend shape should have.

X Amount

How much this blend shape should grow at the cum event, if mate is attached.

0 = Don't grow
1 = Grow to 100%

Duration

How long the growing should take

0 = 1 sec
1 = 3 sec

Looking

Ignore dynamic

How much to ignore dynamic looking and instead look in the default direction.

0 = Use dynamic looking
1 = Use default direction

Look at camera

How much to force looking at camera.

Eyes limit

Configure how much the eyes are allowed to turn.

Head limit

Configure how much the head is allowed to turn.

Physics IK

Right foot

Adjust how much this joint should be controlled by dynamic physics IK.

0 = use joint
1 = use dynamic physics

Right hand

Adjust how much this joint should be controlled by dynamic physics IK.

0 = use joint
1 = use dynamic physics

Left hand

Adjust how much this joint should be controlled by dynamic physics IK.

0 = use joint
1 = use dynamic physics

Left foot

Adjust how much this joint should be controlled by dynamic physics IK.

0 = use joint
1 = use dynamic physics

Physics IK Springs

Right foot

Depends on Physics IK

Adjust how strong the spring should be.

Left foot

Depends on Physics IK

Adjust how strong the spring should be.

Left hand

Depends on Physics IK

Adjust how strong the spring should be.

Right hand

Depends on Physics IK

Adjust how strong the spring should be.

Random Movement

Movement

How much to offset the character.

Rotation time

How fast time flows for rotation offset.

Rotation

How much to offset rotation of the character.

Movement time

How fast time flows for movement offset.

Skins

Body

Select which skin you would like this character to have.

Eyes

Select which skin you would like this character to have.

Hair

Show or hide this part

Horns

Select which skin you would like this character to have.

See Through

Whether or not to see through this character.

Wetness

Configure how wet / oily this character appears.

Wings

Show or hide this part

Spine

Force orientation

How much to aim the spine at the locked spine anchor. Useful for pillories.

Retain posture

How much to try and retain the spine's orientation when it's affected by leaning.


Transform

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Shaft offset X

Adjust the target offset for the shaft in the X direction.

Shaft offset Y

Adjust the target offset for the shaft in the Y direction.

Rotation offset x

How much to offset the rotation in X.

Rotation offset y

How much to offset the rotation in Y.

Angle x

How should the thruster be angled to the mate according to mate transform x?

Angle y

How should the thruster be angled to the mate according to mate transform y?

Vaginal Dripping

Only on characters with vaginas.

Duration

How long it takes to reach full length

0 = 3 sec
1 = 10s

Enabled

Enable or disable dripping.

Force length

Force to use the specified length.

Length

Length of the dripping object

0 = 0m
1 = 0.3m