Graphics Settings

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Revision as of 02:22, 5 April 2018 by SpadeScout (Talk | contribs) (Created page with "== VSync == Vertical Sync (VSync) syncs framerate with screen refreshrate, so no tearing occurs. ===Settings=== * Off * On == Target Framerate == At what framerate to render...")

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VSync

Vertical Sync (VSync) syncs framerate with screen refreshrate, so no tearing occurs.

Settings

  • Off
  • On

Target Framerate

At what framerate to render the scene.

Settings

  • Unlimited/VSync
  • 30
  • 50
  • 60
  • 75
  • 90
  • 120
  • 144

Ambient Occlusion

Screen space ambient occlusion (SSAO) approximates ambient occlusion in real time. Ambient occlusion offers a more plausible lighting environment by adding shadows to areas less affected by ambient lighting.

Settings

  • Off
  • On

DX11 Tessellation

DX11 tessellation greatly enhances the quality of a mesh's silhouette by subdividing polygons into smaller pieces - eliminating sharp edges.

Requires rendering mode to be set to DX11 and a DX11 enabled graphics card.

Settings

  • Off
  • On

More Info

The effect of tessellation is that the model will appear smoother. Tessellation is not currently applied to models with the fur shader enabled.

Fur shading

Use fur shader for characters that supports it.

Settings

  • Off
  • High quality
  • Extreme quality

Translucency

Use translucency shader for characters that supports it.

The shadow setting does not have so much to do with performance as it has to do with preference.

Settings

  • Off
  • On (Casting off)
  • On (Receiption off)
  • On (Artifacts)

More Info

The multiple on settings refer to shadows.

  • Casting off - the character will not cast shadows.
  • Receiption on - the character will not have shadows cast on them.
  • Artifacts - characters will cast and receive shadows, but there may be artifacts.


Anti-aliasing

Anti-Aliasing. (TXAA does not work in VR. If enabled and if VR device connected, FXAA will be used instead.)

Settings

  • Off
  • FXAA
  • TXAA (experimental)

Realtime reflections

Screen Space Realtime Reflections (SSRR). Does not work with VR.

Settings

  • Off
  • On

More Info

This is used in game to make objects appear glossy. Most noticable on the kitchen island in the 'ocean house new' level.

Multi-threading

Whether or not to run computationally heavy tasks in parallel using threads. You should probably leave this on.

Settings

  • Off
  • On

Post-processing

Whether or not to use map-specific post-processing effects.

Settings

  • Off
  • On

More Info

The post processing effects vary by map, but will often help brighten up a scene.