http://wiki.yiffalicious.com/api.php?action=feedcontributions&user=SpadeScout&feedformat=atomYiffalicious wiki - User contributions [en]2024-03-28T21:33:00ZUser contributionsMediaWiki 1.26.3http://wiki.yiffalicious.com/index.php?title=Release_Notes_-_v0.4.1&diff=17Release Notes - v0.4.12018-04-05T02:47:05Z<p>SpadeScout: Created page with "RELEASE NOTES 0.4.1 (2015-11-30) (Patron build) == New character! == * Male Athletic Wolf * Official character * Winner of the first poll * Pictures ** [https://gyazo.com/3b..."</p>
<hr />
<div>RELEASE NOTES 0.4.1 (2015-11-30) (Patron build) <br />
<br />
== New character! ==<br />
* Male Athletic Wolf<br />
* Official character<br />
* Winner of the first poll<br />
* Pictures<br />
** [https://gyazo.com/3bcb7d73eac81d10f1cd77185e42139e Character front]<br />
** [https://gyazo.com/acfa93c23e63f8568ece8495ba4359af Character back]<br />
** [https://gyazo.com/3fa5015f3a4ecda4a380121c0eb97558 Knot]<br />
** The knot is tweakable and can increase and decrease in size<br />
** We recommend using the tessellation setting for maximum quality!<br />
*** You can find tessellation in Menu &gt; Graphics<br />
== New feature ==<br />
* Physically responsive knotting<br />
** Control how difficult it is for the penis to move in our out of an orifice<br />
** Two sliders (Thrusting category)<br />
** Resistance in<br />
** Resistance out<br />
** Examples<br />
** [https://gfycat.com/ScentedPowerfulDinosaur Full resistance]<br />
** [https://gfycat.com/ReliableExcellentCommabutterfly Some resistance]<br />
** [https://gfycat.com/FragrantGroundedKouprey No resistance]<br />
** PRO TIPS!<br />
** Press and hold Left Shift while dragging a resistance slider to change both at the same time<br />
** Use the force slider in combination with the resistance sliders for the right effect<br />
** This implementation is not 100% done yet<br />
** Improvements &amp; changes are ongoing<br />
== Improvements ==<br />
* Time flow indicators<br />
** UI showing how time is flowing<br />
** Makes it easier to understand how timing works<br />
** You can find these in the "Sound", "Force" and "Ass wave" categories<br />
* Rhino skinning has been improved<br />
** [http://forum.yiffalicious.com/index.php?p=/discussion/159/rhino-shoulder-skinning-issue Forum thread]<br />
* The way forces work has been completely refactored<br />
** There were several bugs in the previous implementation<br />
** Forces should behave more predictable and stable now<br />
** Force distance slider has been removed<br />
** The force slider is now exponential<br />
** Forces rise slowly<br />
** Gives you more control for fine tuning<br />
** '''NOTE! Interactions may behave differently now from when they were submitted!'''<br />
** Please check out your interactions, configure them as necessary and resubmit<br />
** We have implemented a system that tries to translate older interactions' settings to this new system when loaded<br />
*** It's far from perfect<br />
** If you want to edit one of your existing cloud interactions, follow these steps:<br />
*** Download the interaction from the cloud<br />
*** Edit it as you see fit<br />
*** Save the interaction<br />
*** Right click the old interaction in the cloud, and select "Upload new version"<br />
*** Select your newly saved interaction<br />
* Loading screen has a progress bar<br />
== Bug fixes ==<br />
* Sometimes sounds were playing rapidly<br />
** Shouldn't happen anymore<br />
* Anus fixes<br />
** New clipping prevention system caused undesired effect in 0.4.0c<br />
** Unfortunately issue is still present for vags<br />
** We really want to think of a better method to prevent clipping, that's both easy to author and efficient at preventing clipping<br />
* Horse orifice has been reconfigured to look better<br />
* Fixed issue with character Rotation target (purple line)<br />
** Would cause characters rotate improperly for certain interaction setups<br />
** Especially older interactions that were loaded totally broke<br />
** This issue has been present since the new spline system<br />
* Fixed head &amp; eyes looking issue<br />
** Heads and eyes would sometimes stutter and jerk when switching look target<br />
** This issue has been present since initial release in June<br />
* Property help info positioning fix<br />
** Will take its placement and height into consideration<br />
** Wont show text off-screen anymore<br />
** Happened when appearing close to bottom edge previously<br />
== Known issues ==<br />
* The wolf knot causes clipping in vag orifices<br />
* Changing speed causes undesired behavior for a short duration<br />
** Jerky movement<br />
* High risk of bugs<br />
** Lots of refactoring<br />
** Minimal testing<br />
** Please report bugs at our [http://forum.yiffalicious.com/ forum]<br />
== Changes ==<br />
* Internal restructuring of code concerning how characters and penises are set up<br />
** Was needed to pave the way for toys, and potentially swappable penises (no promises)<br />
* WIP builds require serial key<br />
** Only one time per cycle<br />
** Does not require online connection in app (though we really do recommend having a connection so you can access the Yiff Cloud)<br />
** Other changes (not app-related, but we thought we might wanna mention them since it has taken time from us)<br />
* The site has been templated<br />
** It was becoming hard to manage, and templating was something we always wanted to do<br />
** From now on it'll be easier to bring changes to the site<br />
* New system for WIP access<br />
** Instead of emails being sent, we are using Patreon OAuth<br />
** As you login to our site through Patreon, you'll be given a serial key<br />
** This key is required to run Yiffalicious WIP<br />
** It's personal to you, so keep it safe<br />
* Forum has been migrated to new provider<br />
[[Category:Release Notes]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Release_Notes_-_v0.1&diff=16Release Notes - v0.12018-04-05T02:44:00Z<p>SpadeScout: </p>
<hr />
<div>RELEASE NOTES (2015-06-19) <br />
<br />
* Initial release<br />
* 3 characters<br />
** Bunny (female)<br />
** Giraffe (female)<br />
** Horse (male)<br />
<br />
[[Category:Release Notes]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Release_Notes_-_v0.1&diff=15Release Notes - v0.12018-04-05T02:43:51Z<p>SpadeScout: Created page with "wiki.yiffalicious.com:80/index.php?title=Release_Notes_-_v0.1&action=edit"</p>
<hr />
<div>wiki.yiffalicious.com:80/index.php?title=Release_Notes_-_v0.1&action=edit</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Yiffalicious_wiki:About&diff=14Yiffalicious wiki:About2018-04-05T02:31:25Z<p>SpadeScout: </p>
<hr />
<div>Yiffalicious is a dynamic yiff engine in 3D that's all about user freedom and interaction. By offering a fully fledged pose editor and utilizing advanced technologies such as procedural animation and real-time dynamic mesh morphing, we are aiming to create an unprecedented level of interactivity and detail.<br />
<br />
== Links ==<br />
* [https://web.archive.org/web/20170727144607/http://www.yiffalicious.com/ Yiffalicious.com]<br />
* [https://web.archive.org/web/20170727144607/https://www.patreon.com/yiffalicious Patreon]<br />
* [https://web.archive.org/web/20170727144607/http://forum.yiffalicious.com/ Forums]<br />
* [https://web.archive.org/web/20170727144607/https://trello.com/b/9wLqxJsx/yiffalicious-roadmap Roadmap]<br />
* [https://web.archive.org/web/20170727144607/http://forum.yiffalicious.com/discussion/621/i-made-a-fan-discord-channel-for-yiffalicious Discord Chat]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Yiffalicious_wiki:About&diff=13Yiffalicious wiki:About2018-04-05T02:31:02Z<p>SpadeScout: Created page with "Yiffalicious is a dynamic yiff engine in 3D that's all about user freedom and interaction. By offering a fully fledged pose editor and utilizing advanced technologies such as..."</p>
<hr />
<div>Yiffalicious is a dynamic yiff engine in 3D that's all about user freedom and interaction. By offering a fully fledged pose editor and utilizing advanced technologies such as procedural animation and real-time dynamic mesh morphing, we are aiming to create an unprecedented level of interactivity and detail.<br />
<br />
== Links ==<br />
* [https://web.archive.org/web/20170727144607/http://www.yiffalicious.com/ Yiffalicious.com]<br />
* [https://web.archive.org/web/20170727144607/https://www.patreon.com/yiffalicious Patreon]<br />
* [https://web.archive.org/web/20170727144607/http://forum.yiffalicious.com/ Forums]<br />
* [https://web.archive.org/web/20170727144607/https://trello.com/b/9wLqxJsx/yiffalicious-roadmap Roadmap<br />
* [https://web.archive.org/web/20170727144607/http://forum.yiffalicious.com/discussion/621/i-made-a-fan-discord-channel-for-yiffalicious Discord Chat]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Category:Help_Pages&diff=12Category:Help Pages2018-04-05T02:25:08Z<p>SpadeScout: Created page with "These pages are intended to help users find their way around Yiffalicious."</p>
<hr />
<div>These pages are intended to help users find their way around Yiffalicious.</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Posing_Functions&diff=11Posing Functions2018-04-05T02:23:12Z<p>SpadeScout: Created page with "Below are the functions use for posing a character: == Move (W) == Move Gizmo You can drag the joint around freely or select the line of a specific ax..."</p>
<hr />
<div>Below are the functions use for posing a character:<br />
<br />
<br />
== Move (W) ==<br />
[[File:MoveGizmo.png|Move Gizmo]]<br />
You can drag the joint around freely or select the line of a specific axis for more precise control. <br />
<br />
== Rotate (E) ==<br />
[[File:RotationGizmo.png|Rotation Gizmo]]<br />
You can drag the joint around freely or select the line of a specific axis for more precise control. <br />
<br />
''Note: If you want more control over the rotation gizmo hold Shift when pressing E for 'snapping mode'. Where 6 clicks of rotation is 90 degrees.''<br />
<br />
=== Tips ===<br />
<br />
Both Move and Rotate gadgets have red, green, and blue lines of axis. These can be selected to restrict movement to that specific axis.:<br />
<br />
'''Examples:'''<br />
* [https://i.gyazo.com/080641816b5616a82558dc315d0c1cbd.gif Rotation with no axis selected]<br />
* [https://i.gyazo.com/4877bd8ca9777f2dffde348c945c570d.gif Rotation along lines of axis]<br />
* [https://i.gyazo.com/e0cad257eb65cd94de3d5f9f98a0a9bd.gif Movement with no axis selected]<br />
* [https://i.gyazo.com/a0a2c59f6635f3f30b1781a07a6c072a.gif Movement along lines of axis]<br />
<br />
== Parent(A) ==<br />
Used to specify another node that the selected node should follow. For example, attaching a characters hands to another characters breast or ass.<br />
<br />
== Unparent (S) ==<br />
Removes the parent node relationship.<br />
<br />
== Reset (R) ==<br />
Resets the node position to its default spawn position.<br />
<br />
== Focus (F) ==<br />
Centers the camera on the selected node.<br />
<br />
== Create (C) ==<br />
Makes certain nodes (e.g. elbows, knees, wrists, and ankles) movable so that you can Move (W) and Rotate (E) them.<br />
<br />
== Delete (D) ==<br />
Used on nodes created with "Create (C)". Sets them back to their default state.<br />
<br />
== Mirror (Space) ==<br />
Mirrors the node on the other side of the body to match the selected node.<br />
<br />
== Global(X) / Local(X) ==<br />
Changes whether axis movement/rotation is done relative to the global X,Y,Z axis or local (i.e. model) axis. <br />
<br />
=== Example ===<br />
* Moving the wrist upward along the global z axis will move the hand straight up and down, parallel to the ground.<br />
**[https://i.gyazo.com/7a2ee9c922720f835730bc2fe3e77ea7.gif Global Movement GIF Example]<br />
* Moving the wrist upward along the local z axis will result in a sweeping movement.<br />
**[https://i.gyazo.com/aa71d4a8182d143c59d6a6bf54d67afa.gif Local Movement GIF Example]<br />
<br />
[[Category:Help Pages]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Graphics_Settings&diff=10Graphics Settings2018-04-05T02:22:50Z<p>SpadeScout: Created page with "== VSync == Vertical Sync (VSync) syncs framerate with screen refreshrate, so no tearing occurs. ===Settings=== * Off * On == Target Framerate == At what framerate to render..."</p>
<hr />
<div>== VSync ==<br />
Vertical Sync (VSync) syncs framerate with screen refreshrate, so no tearing occurs.<br />
<br />
===Settings===<br />
* Off<br />
* On<br />
<br />
== Target Framerate ==<br />
At what framerate to render the scene.<br />
<br />
===Settings===<br />
* Unlimited/VSync<br />
* 30<br />
* 50<br />
* 60<br />
* 75<br />
* 90<br />
* 120<br />
* 144<br />
<br />
== Ambient Occlusion ==<br />
Screen space ambient occlusion (SSAO) approximates ambient occlusion in real time. Ambient occlusion offers a more plausible lighting environment by adding shadows to areas less affected by ambient lighting.<br />
<br />
===Settings===<br />
* Off<br />
* On<br />
<br />
== DX11 Tessellation ==<br />
DX11 tessellation greatly enhances the quality of a mesh's silhouette by subdividing polygons into smaller pieces - eliminating sharp edges. <br />
<br />
Requires rendering mode to be set to DX11 and a DX11 enabled graphics card.<br />
<br />
===Settings===<br />
* Off<br />
* On<br />
<br />
===More Info===<br />
The effect of tessellation is that the model will appear smoother. Tessellation is not currently applied to models with the fur shader enabled.<br />
<br />
== Fur shading ==<br />
Use fur shader for characters that supports it.<br />
<br />
===Settings===<br />
* Off<br />
* High quality<br />
* Extreme quality<br />
<br />
== Translucency ==<br />
Use translucency shader for characters that supports it.<br />
<br />
The shadow setting does not have so much to do with performance as it has to do with preference.<br />
<br />
===Settings===<br />
* Off<br />
* On (Casting off)<br />
* On (Receiption off)<br />
* On (Artifacts)<br />
<br />
===More Info===<br />
The multiple on settings refer to shadows.<br />
* Casting off - the character will not cast shadows.<br />
* Receiption on - the character will not have shadows cast on them.<br />
* Artifacts - characters will cast and receive shadows, but there may be artifacts.<br />
<br />
<br />
== Anti-aliasing ==<br />
Anti-Aliasing. (TXAA does not work in VR. If enabled and if VR device connected, FXAA will be used instead.)<br />
<br />
===Settings===<br />
* Off<br />
* FXAA<br />
* TXAA (experimental)<br />
<br />
== Realtime reflections ==<br />
Screen Space Realtime Reflections (SSRR). Does not work with VR.<br />
<br />
===Settings===<br />
* Off<br />
* On<br />
<br />
===More Info===<br />
This is used in game to make objects appear glossy. Most noticable on the kitchen island in the 'ocean house new' level.<br />
<br />
== Multi-threading ==<br />
Whether or not to run computationally heavy tasks in parallel using threads. You should probably leave this on.<br />
<br />
===Settings===<br />
* Off<br />
* On<br />
<br />
== Post-processing ==<br />
Whether or not to use map-specific post-processing effects.<br />
<br />
===Settings===<br />
* Off<br />
* On<br />
<br />
===More Info===<br />
The post processing effects vary by map, but will often help brighten up a scene.<br />
<br />
[[Category:Help Pages]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Character_Sliders&diff=9Character Sliders2018-04-05T02:22:24Z<p>SpadeScout: Created page with " With the release of 0.6.0 some sliders were (re)moved. Removed: * Thrusting: Leaning usage (Always uses time) * Advanced: Auto pole (Obsolete)..."</p>
<hr />
<div> With the release of [[Release_Notes_-_v0.6.0|0.6.0]] some sliders were (re)moved.<br />
<br />
Removed:<br />
* Thrusting: Leaning usage (Always uses time)<br />
* Advanced: Auto pole (Obsolete)<br />
* Secondary action: Chest weight<br />
* Secondary action: Chest delay<br />
<br />
Moved:<br />
* Thrusting: Resistance in -> Force: Resistance in<br />
* Thrusting: Resistance out -> Force: Resistance out<br />
* Force: Force threshold (Thrusting: Push threshold replaces)<br />
<br />
<br />
Below are a list of sliders that are available for characters. These are accessible via the right hand menu by clicking on the name of the character you want to edit.<br />
<br />
<br />
__TOC__<br />
<br />
== Breasts ==<br />
''Ilinir only as of 0.6.4''<br />
<br />
=== Gravity ===<br />
Adjust the amount of gravity influencing the tits<br />
<br />
== Humping ==<br />
{{Penetratee}}<br />
=== Max distance === <br />
How far this character is allowed to be pushed/forced.<br />
<br />
=== Hump correction === <br />
How much to offset the humpee to retain the thruster's location.<br />
<br />
== Sound ==<br />
{{Penetrator}}<br />
=== Out chance === <br />
Adjust how likely it is for the out sound to play.<br />
<br />
=== Slap time === <br />
Adjust when the slap sound is played.<br />
<br />
=== In chance === <br />
Adjust how likely it is for the in sound to play.<br />
<br />
=== In time === <br />
Adjust when the in sound is played.<br />
<br />
=== Out time === <br />
Adjust when the out sound is played.<br />
<br />
== Thrusting ==<br />
{{Penetrator}}<br />
=== Phase === <br />
Adjust how much offset this characters thrusting motion is.<br />
0 = start full out<br />
.25 = start half in<br />
.5 = start full in<br />
.75 = start half out<br />
1 = start full out<br />
<br />
=== Speed === <br />
Adjust how slow or fast the thrusting is.<br />
<br />
=== Push/pull infl. === <br />
How much to push & pull the orifice this character is attached to during thrusting.<br />
<br />
=== Distance === <br />
Adjust how far away the thrusting should be at max<br />
<br />
=== Depth === <br />
Adjust how deep the thrusting is.<br />
<br />
=== Push threshold === <br />
Adjust at what point pushing is caused.<br />
0 = At zero depth (all the time)<br />
1 = At full depth<br />
<br />
=== Push smoothing === <br />
Adjust how much initial push is smoothed out before reaching push threshold.<br />
<br />
=== Push beyond === <br />
Adjust how much farther this character should thrust beyond the depth slider. If full depth is reached while there's still distance left to go [on this slider] but instead that extra distance will convert into force push.)<br />
0 = no push<br />
1 = push an extra 15 cm<br />
<br />
=== Mate hump dir === <br />
What direction to hump in.<br />
0 = back to forward<br />
1 = forward to back<br />
<br />
=== Leaning === <br />
How much this character should lean back<br />
<br />
=== Leaning driver === <br />
How leaning is driven.<br />
0 = no driver (always lean)<br />
1 = use driver (time)<br />
<br />
=== Mate hump === <br />
How much other character should hump<br />
<br />
=== Control === <br />
Configure who's fucking who.<br />
0 = other character<br />
1 = this character<br />
<br />
== Ass Wave ==<br />
{{Penetrator}}<br />
=== Speed === <br />
Configure how fast the ass waves propagate through the other character.<br />
<br />
=== Smoothness === <br />
Applies a smoothing algorithm for x duration.<br />
0 = 0 sec<br />
1 = 1 sec<br />
<br />
=== Duration === <br />
How long should each ass wave exist before being fully faded?<br />
0 = 0 sec<br />
1 = 2 sec<br />
<br />
== Expression ==<br />
''X Driver / X Weight can vary by character.''<br />
<br />
=== X Driver ===<br />
How much this expression should be dynamically driven by the thruster penetration.<br />
<br />
=== X Weight ===<br />
How much to apply this expression.<br />
<br />
=== Driver usage === <br />
What paramters should affect the driver's multiplier.<br />
0 = use thruster depth/distance<br />
1 = use time <br />
<br />
=== Blink weight === <br />
How far down should the eye lids go when blinking?<br />
<br />
=== Head rotation === <br />
How much to lean the head.<br />
0 = -45 degrees<br />
.5 = 0 degrees<br />
1 = +45 degrees<br />
<br />
=== Head drive === <br />
How much the head should be dynamically driven by the thruster penetration.<br />
<br />
== Force ==<br />
{{Penetrator}}<br />
<br />
=== Force === <br />
Adjust how much force is applied in each thrust.<br />
<br />
=== Override === <br />
Adjust whether or not to use force override direction.<br />
0 = automatic direction<br />
1 = editor direction<br />
<br />
=== Resistance out === <br />
Configure how much the resistance should influence the thrusting behavior in the outward direction.<br />
TIP! Press and hold Left Shift to change both resistance sliders at the same time while dragging.<br />
<br />
=== Resistance in === <br />
Configure how much the resistance should influence the thrusting behavior in the inward direction.<br />
<br />
TIP! Press and hold Left Shift to change both resistance sliders at the same time while dragging.<br />
<br />
=== Base force === <br />
Adjust how much friction force that is always added.<br />
NOTE! Does not affect resistance just the force that is always present.<br />
<br />
=== Propagation === <br />
How much this character's offset (due to being humped) should carry on to the next character which this character is humping.<br />
<br />
== Inflation ==<br />
Depending on character, inflation can affect:<br />
* Breasts<br />
* Belly<br />
* Hips<br />
* Butt<br />
* Balls<br />
* Knot<br />
<br />
=== X Expansion Weight ===<br />
What weight this blend shape should have.<br />
<br />
=== X Amount === <br />
How much this blend shape should grow at the cum event, if mate is attached.<br />
0 = Don't grow<br />
1 = Grow to 100%<br />
<br />
=== Duration === <br />
How long the growing should take<br />
0 = 1 sec<br />
1 = 3 sec<br />
<br />
== Looking ==<br />
=== Ignore dynamic === <br />
How much to ignore dynamic looking and instead look in the default direction.<br />
0 = Use dynamic looking<br />
1 = Use default direction<br />
<br />
=== Look at camera === <br />
How much to force looking at camera.<br />
<br />
=== Eyes limit === <br />
Configure how much the eyes are allowed to turn.<br />
<br />
=== Head limit === <br />
Configure how much the head is allowed to turn.<br />
<br />
== Physics IK ==<br />
=== Right foot === <br />
Adjust how much this joint should be controlled by dynamic physics IK.<br />
0 = use joint<br />
1 = use dynamic physics<br />
<br />
=== Right hand === <br />
Adjust how much this joint should be controlled by dynamic physics IK.<br />
0 = use joint<br />
1 = use dynamic physics<br />
<br />
=== Left hand === <br />
Adjust how much this joint should be controlled by dynamic physics IK.<br />
0 = use joint<br />
1 = use dynamic physics<br />
<br />
=== Left foot === <br />
Adjust how much this joint should be controlled by dynamic physics IK.<br />
0 = use joint<br />
1 = use dynamic physics<br />
<br />
== Physics IK Springs ==<br />
=== Right foot === <br />
Depends on Physics IK<br />
<br />
Adjust how strong the spring should be.<br />
<br />
=== Left foot === <br />
Depends on Physics IK<br />
<br />
Adjust how strong the spring should be.<br />
<br />
=== Left hand === <br />
Depends on Physics IK<br />
<br />
Adjust how strong the spring should be.<br />
<br />
=== Right hand === <br />
Depends on Physics IK<br />
<br />
Adjust how strong the spring should be.<br />
<br />
== Random Movement ==<br />
=== Movement === <br />
How much to offset the character.<br />
<br />
=== Rotation time === <br />
How fast time flows for rotation offset.<br />
<br />
=== Rotation === <br />
How much to offset rotation of the character.<br />
<br />
=== Movement time === <br />
How fast time flows for movement offset.<br />
<br />
== Skins ==<br />
<br />
=== Body ===<br />
Select which skin you would like this character to have.<br />
<br />
=== Eyes ===<br />
Select which skin you would like this character to have.<br />
<br />
=== Hair ===<br />
Show or hide this part<br />
<br />
=== Horns ===<br />
Select which skin you would like this character to have.<br />
<br />
=== See Through ===<br />
Whether or not to see through this character.<br />
<br />
=== Wetness === <br />
Configure how wet / oily this character appears.<br />
<br />
=== Wings ===<br />
Show or hide this part<br />
<br />
== Spine ==<br />
=== Force orientation === <br />
How much to aim the spine at the locked spine anchor. Useful for pillories.<br />
<br />
=== Retain posture === <br />
How much to try and retain the spine's orientation when it's affected by leaning.<br />
<br />
<br />
== Transform ==<br />
{{Penetrator}}<br />
<br />
=== Shaft offset X === <br />
Adjust the target offset for the shaft in the X direction.<br />
<br />
=== Shaft offset Y === <br />
Adjust the target offset for the shaft in the Y direction.<br />
<br />
=== Rotation offset x === <br />
How much to offset the rotation in X.<br />
<br />
=== Rotation offset y === <br />
How much to offset the rotation in Y.<br />
<br />
=== Angle x === <br />
How should the thruster be angled to the mate according to mate transform x?<br />
<br />
=== Angle y === <br />
How should the thruster be angled to the mate according to mate transform y?<br />
<br />
== Vaginal Dripping ==<br />
Only on characters with vaginas.<br />
<br />
=== Duration === <br />
How long it takes to reach full length<br />
0 = 3 sec<br />
1 = 10s<br />
<br />
=== Enabled ===<br />
Enable or disable dripping.<br />
<br />
=== Force length === <br />
Force to use the specified length.<br />
<br />
=== Length === <br />
Length of the dripping object<br />
0 = 0m<br />
1 = 0.3m<br />
<br />
[[Category:Help Pages]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Characters&diff=8Characters2018-04-05T02:20:26Z<p>SpadeScout: Created page with "== Cow == {{CharacterProfile|name=Charlotte |sex=Female, Herm, Futa|height=1.70m|skins=Jersey, Holstein, Brown Spotty, Blue White, Black, White, Basic |version=0.7.0|picture=C..."</p>
<hr />
<div>== Cow ==<br />
{{CharacterProfile|name=Charlotte |sex=Female, Herm, Futa|height=1.70m|skins=Jersey, Holstein, Brown Spotty, Blue White, Black, White, Basic |version=0.7.0|picture=CowF.png}}<br />
<br />
== Dragon ==<br />
{{CharacterProfile|name=Fraenir |sex=Male|height=1.92m|skins=Default, Green, Golden red, Blue (all+striped)|version=0.6.1|picture=DragonM.png}}<br />
<br />
== Dragon ==<br />
{{CharacterProfile|name=Ilinir|sex=Female, Herm, Futa|height=1.74m|skins=Purple, Blue, Red, Green|version=0.6.0|picture=DragonF.png}}<br />
<br />
== Fox ==<br />
{{CharacterProfile|name=Unnamed|sex=Male|height=1.64m|skins=Red, Snow|version=0.5.2|picture=FoxM.png}}<br />
<br />
== Cat ==<br />
{{CharacterProfile|name=Unnamed|sex=Female|height=1.5m|skins=Flat, Tabby, Siam|version=0.5.1|picture=CatF.png}}<br />
<br />
== Wolf ==<br />
{{CharacterProfile|name=Unnamed|sex=Male|height=1.82m|skins=Default, Arctic, Black|version=0.4.1|picture=WolfM.png}}<br />
<br />
== Antelope ==<br />
{{CharacterProfile|name=Khana|sex=Female|height=1.72m|skins=N/A|version=0.4.0|picture=AntelopeF.png}}<br />
<br />
== Deer==<br />
{{CharacterProfile|name=Elaine|sex=Female|height=1.6m|skins=N/A|version=0.3.1|picture=DeerF.png}}<br />
<br />
== Rhino ==<br />
{{CharacterProfile|name=Bob|sex=Male|height=1.94m|skins=N/A|version=0.2.0|picture=RhinoM.png}}<br />
<br />
== Giraffe==<br />
{{CharacterProfile|name=Maya|sex=Female|height=2m|skins=Default, Darker|version=0.1|picture=GiraffeF.png}}<br />
<br />
== Horse ==<br />
{{CharacterProfile|name=Unnamed|sex=Male|height=1.9m|skins=Default, Dark, Light|version=0.1|picture=HorseM.png}}<br />
<br />
== Bunny ==<br />
{{CharacterProfile|name=Unnamed|sex=Female|height=1.6m|skins=Default, Light|version=0.1|picture=BunnyF.png}}</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Category:Release_Notes&diff=7Category:Release Notes2018-04-05T02:19:28Z<p>SpadeScout: Created page with "Public Build Summaries are listed below, for more details see the individual patron build release notes: * Release Notes - v0.3 - Summary * Release Notes - v0.4 - Summa..."</p>
<hr />
<div>Public Build Summaries are listed below, for more details see the individual patron build release notes:<br />
<br />
* [[Release Notes - v0.3 - Summary]]<br />
* [[Release Notes - v0.4 - Summary]]<br />
* [[Release Notes - v0.5 - Summary]]<br />
* [[Release Notes - v0.6 - Summary]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Skin_Authoring&diff=6Skin Authoring2018-04-05T02:15:14Z<p>SpadeScout: Created page with "== Summary == Starting with Yiffalicious 0.7.1 users are able to install custom skins. Custom skins are stored under a series of folders located in '%appdata%\yiffalicious\cu..."</p>
<hr />
<div>== Summary ==<br />
Starting with Yiffalicious 0.7.1 users are able to install custom skins.<br />
<br />
Custom skins are stored under a series of folders located in '%appdata%\yiffalicious\custom\textures'<br />
<br />
Custom skin folders are laid out in the following structure:<br />
- character_name<br />
+ - body part<br />
+ - numeric slot index (0 based)<br />
+ - Mesh (or meshes)<br />
+ - _MainTex.png<br />
+ - _MainTex_Patch.png (for herm/futa)<br />
<br />
These folders are generated automatically as you instance a character in the game.<br />
<br />
See [[Character Skin List]] for a list of the in game skins that can be customized.<br />
<br />
== Downloading models ==<br />
<br />
You can download the models from the [http://www.yiffalicious.com/download/patreon patron build download page].<br />
<br />
== Creating a skin ==<br />
<br />
A skin currently consists of the _MainTex.png (and optionally a _MainTex_Patch.png) that are used as the main albedo (base color) texture for the in game models. ''note: replacing normal/bump maps are not currently supported''<br />
<br />
To make skin authoring easier, static models and a default skin are provided via the 'characters' tab on the patron download page.<br />
<br />
== Editing a skin texture ==<br />
Any graphics application will let you edit the flat UV map, however applications like Substance Painter (not free) or Blender (free) will let you edit and preview the uv map on the model.<br />
<br />
=== Patch textures ===<br />
The _MainTex_patch texture is used or herm/futa characters. This texture is overlaid on the _MainTex to skin parts of the mesh that do not exist in the non herm/futa model.<br />
<br />
=== Tutorials ===<br />
* Substance Painter : TBD<br />
* Blender: https://wiki.blender.org/index.php/Doc:2.4/Books/Essential_Blender/10.1.UV_Unwrapping_and_Painting:_Hands_on<br />
<br />
== Previewing a skin ==<br />
To test out a skin you can manually drag it to the correct folder under '%appdata%\yiffalicious\custom\textures' or use jei3's live skin dropper. If you want to leave Yiffalicious running while you edit and update skin textures you can refresh the in game skins using the F5 key. <br />
<br />
<br />
== Publishing a skin ==<br />
<br />
You can publish your skins in the [http://forum.yiffalicious.com/categories/custom-skins Forum].<br />
<br />
It is recommended, but not required, that you provide a ZIP file compatible with jei3's skin manager, this will make installing the skin much easier for the end user. See [[Jei3's SkinManager Skin Format]] for more info.<br />
<br />
== Installing a Skin ==<br />
<br />
To install a skin manually:<br />
* place the _MainTex.png of the skin you want to install into the appropriate folder <br />''Note: for characters with multiple meshes (e.g. ilinir and fraenir), you may need to copy multiple textures into multiple folders.''<br />
<br />
Alternatively, if you downloaded a ZIP file that follows the format for Jei3's Skin Manager<br />
* Drag the ZIP into the right hand panel of the Skin Manager to add it to the skin DB<br />
* Drag the Skin on the character slot on the left side of the Skin Manager you want it installed to<br />
<br />
<br />
[[Category:Skinning]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Installing_a_Skin&diff=5Installing a Skin2018-04-05T02:15:03Z<p>SpadeScout: Created page with "== Summary == Starting with Yiffalicious 0.7.1 users are able to install custom skins. Custom skins are stored under a series of folders located in '%appdata%\yiffalicious\cu..."</p>
<hr />
<div>== Summary ==<br />
Starting with Yiffalicious 0.7.1 users are able to install custom skins.<br />
<br />
Custom skins are stored under a series of folders located in '%appdata%\yiffalicious\custom\textures'<br />
<br />
Custom skin folders are laid out in the following structure:<br />
- character_name<br />
+ - body part<br />
+ - numeric slot index (0 based)<br />
+ - Mesh (or meshes)<br />
+ - _MainTex.png<br />
+ - _MainTex_Patch.png (for herm/futa)<br />
<br />
These folders are generated automatically as you instance a character in the game.<br />
<br />
See [[Character Skin List]] for a list of the in game skins that can be customized.<br />
<br />
== Downloading models ==<br />
<br />
You can download the models from the [http://www.yiffalicious.com/download/patreon patron build download page].<br />
<br />
== Creating a skin ==<br />
<br />
A skin currently consists of the _MainTex.png (and optionally a _MainTex_Patch.png) that are used as the main albedo (base color) texture for the in game models. ''note: replacing normal/bump maps are not currently supported''<br />
<br />
To make skin authoring easier, static models and a default skin are provided via the 'characters' tab on the patron download page.<br />
<br />
== Editing a skin texture ==<br />
Any graphics application will let you edit the flat UV map, however applications like Substance Painter (not free) or Blender (free) will let you edit and preview the uv map on the model.<br />
<br />
=== Patch textures ===<br />
The _MainTex_patch texture is used or herm/futa characters. This texture is overlaid on the _MainTex to skin parts of the mesh that do not exist in the non herm/futa model.<br />
<br />
=== Tutorials ===<br />
* Substance Painter : TBD<br />
* Blender: https://wiki.blender.org/index.php/Doc:2.4/Books/Essential_Blender/10.1.UV_Unwrapping_and_Painting:_Hands_on<br />
<br />
== Previewing a skin ==<br />
To test out a skin you can manually drag it to the correct folder under '%appdata%\yiffalicious\custom\textures' or use jei3's live skin dropper. If you want to leave Yiffalicious running while you edit and update skin textures you can refresh the in game skins using the F5 key. <br />
<br />
<br />
== Publishing a skin ==<br />
<br />
You can publish your skins in the [http://forum.yiffalicious.com/categories/custom-skins Forum].<br />
<br />
It is recommended, but not required, that you provide a ZIP file compatible with jei3's skin manager, this will make installing the skin much easier for the end user. See [[Jei3's SkinManager Skin Format]] for more info.<br />
<br />
== Installing a Skin ==<br />
<br />
To install a skin manually:<br />
* place the _MainTex.png of the skin you want to install into the appropriate folder <br />''Note: for characters with multiple meshes (e.g. ilinir and fraenir), you may need to copy multiple textures into multiple folders.''<br />
<br />
Alternatively, if you downloaded a ZIP file that follows the format for Jei3's Skin Manager<br />
* Drag the ZIP into the right hand panel of the Skin Manager to add it to the skin DB<br />
* Drag the Skin on the character slot on the left side of the Skin Manager you want it installed to<br />
<br />
<br />
[[Category:Skinning]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Creating_an_Interaction&diff=4Creating an Interaction2018-04-05T02:14:33Z<p>SpadeScout: Created page with "Creating an Interaction ''Note: You cannot edit interactions when in VR mode. You will need to either disconnect/power-off your VR headset or (starting with 0.7.0) use the 'y..."</p>
<hr />
<div>Creating an Interaction<br />
<br />
''Note: You cannot edit interactions when in VR mode. You will need to either disconnect/power-off your VR headset or (starting with 0.7.0) use the 'yiffalicious_novr.exe' launcher to run the app with VR disabled.''<br />
<br />
<br />
== Select a Level ==<br />
Before editing an interaction, you may want to change the level ("Select Level" in the left hand menu). Do this before you start editing as changing the level clears out all characters and props.<br />
<br />
== Edit Interaction ==<br />
When you have loaded the level you want, or loaded a previous interaction you want to edit, you are ready to click the "Edit interaction" button. <br />
<br />
A list of these menu options is detailed in [[Posing Functions]].<br />
<br />
== Add / Remove Characters or Props ==<br />
In Edit mode the left hand panel changes to include the options you need for adding and removing characters and props, as well as movement and rotation tools.<br />
<br />
=== Helpful Info ===<br />
* Character order is currently important, to attach a character with a penis to another character the penetrated character must already be added to the scene.<br />
* When attaching a character to another, if the bottom character is not on their back the top may end up upsidedown. This can be fixed with the pink node in front of them. [https://i.gyazo.com/1f1bba808dda5d71a98ef49d0d0b6a0b.gif Example]<br />
* You can select and remove just the character doing the penetration, however selecting and removing the character being penetrated with another character attached will remove BOTH characters. There is no undo for this.<br />
<br />
== Posing your characters ==<br />
<br />
{| style="width:100%;"<br />
|Posing is done using the nodes of the skeleton. <br />
In the example to the right you can see:<br />
* Yellow - Currently selected node<br />
* Pink - Hip pivot (used for leaning)<br />
* Dark Blue - Anchor nodes (these are not movable)<br />
* Blue - Movable nodes<br />
* Light Blue - Not movable by default, but can be created as a movable node.<br />
| [[File:SkeletonExample.png|right|Ilinir Skeleton Nodes]]<br />
|}<br />
<br />
=== Thrust force direction override ===<br />
<br />
On characters with a penis you can select the node at the base of the penis to specify the direction that thrust force will be applied. Use the Force>Override [[Character Sliders]] to control whether the blue arrow direction is used.<br />
<br />
<br />
You can move the character's skeleton nodes similar to other 3D applications. For more details see [[Posing Functions]]<br />
<br />
=== Helpful Info ===<br />
* If you want the characters feet or hands to not rotate along with movement create a node and add a slight amount of rotation. Notice in this example how the foot in the front does not move like the foot in the back. <br />
** Default foot movement: [https://i.gyazo.com/fef9f9eaffad22e81c7e03b09633d2de.gif Example]<br />
** Slight rotation applied: [https://i.gyazo.com/798e38116e22ace5b0091688ef86291d.gif Example]<br />
<br />
== Set up expressions ==<br />
See [[Character Sliders]] for a list of everything that can be adjusted. <br />
<br />
The amount of expression (or blend shape) that is applied is defined as the 'weight'.<br />
<br />
When attached to another character the expression weight (how much the expression is applied) will also have a 'driver'. <br />
<br />
The driver controls how much of the defined weight should be applied based on penetration. For example, you might want a character to squint, or open their mouth more when being penetrated. This expression would increase in weight as the character is being penetrated.<br />
<br />
== Create Snapshots ==<br />
{| style="width:100%;"<br />
|Snapshots are how you can add progression to your interaction.<br />
<br />
Most of the character slider values are stored in the snapshot, so be creative. Change the speed of thrusting, their facial expressions, etc.<br />
<br />
When you have the sliders set up in a way you like, switch to "snapshots" and create a new snapshot. Click snapshots again to view a list of characters, tweak the sliders, and repeat. Clicking the "paper + pencil" icon on the snapshot will let you edit the snapshot settings. <br />
<br />
You can configure the snapshot to transition into another snapshot, and how long this transition will take. <br />
<br />
Snapshots can also be configured to trigger a "cum event", if you have configured a character to do so, a cum event will cause inflation. The characters with a penis will also visibly cum.<br />
| [[File:SnapshotOptions.png|right|Snapshot Options]]<br />
|}<br />
<br />
== Save and/or Publish ==<br />
<br />
=== Saving ===<br />
When your new interaction is done, or you want to save your progress so far, click the "save" button at the very bottom of the left hand panel.<br />
<br />
Specify the name you would like to give this interaction.<br />
<br />
''Note: There is currently a bug related to the slash character, it is best to avoid this character until this bug is fixed''<br />
<br />
<br />
=== Publish Interaction ===<br />
To publish this interaction, click "stop editing" to exit edit mode.<br />
<br />
Then click "Publish interaction", this will present you with a list of your local interactions that you can upload to share with others.<br />
<br />
''Note: If you are not logged in, or do not have an account you will need to create one before you are able to upload. This account is separate from your patreon or forum account.''<br />
<br />
Tags will automatically be added based on what props and characters are in the scene, as well as what type of penetration is taking place. You are free to add whatever tags you like before publishing.<br />
<br />
[[Category:Help Pages]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Basic_Controls&diff=3Basic Controls2018-04-05T02:14:16Z<p>SpadeScout: Created page with " == Mouse Controls == * '''Left Button''' - Select / move object/node. * '''Right Button''' - Click and drag to move camera * '''Middle Button''' - ** Click to set camera orb..."</p>
<hr />
<div><br />
== Mouse Controls ==<br />
* '''Left Button''' - Select / move object/node.<br />
* '''Right Button''' - Click and drag to move camera<br />
* '''Middle Button''' - <br />
** Click to set camera orbit point (the point around which the camera rotates)<br />
** Drag to move view<br />
* '''Scroll Wheel''' - Zoom in/out<br />
* '''Shift + Right Button''' - Zoom<br />
* '''Ctrl + Right Button'''<br />
**Click to set camera orbit point<br />
**Drag to move view<br />
* '''Mouse 3''' - Next Snapshot<br />
* '''Mouse 4''' - Previous Snapshot<br />
* '''Left + Right Button''' (VR Mode) - Bring up VR Mode Menu<br />
<br />
== Keyboard Controls ==<br />
Most functions have a keyboard shortcut (identified by key in parenthesis).<br />
<br />
Outside of function shortcuts for [[Posing Functions]], the main use of the keyboard will be in WASD camera mode. This is toggled with the TAB key.<br />
<br />
WASD Camera Controls<br />
* '''W''' - Dolly Forward<br />
* '''A''' - Truck Left<br />
* '''S''' - Dolly Back<br />
* '''D''' - Truck Right<br />
* '''E''' - Pedestal Up<br />
* '''Q''' - Pedestal Down<br />
* '''Shift''' - Increase Speed<br />
<br />
Snapshot Controls<br />
* '''RightArrow / DownArrow''' - Next Snapshot<br />
* '''LeftArrow / UpArrow''' - Previous Snapshot<br />
<br />
Function Keys<br />
* '''F5''' - Refresh Skins (Starting in 0.7.1)<br />
* '''F8''' - TBD<br />
* '''F9''' - Capture Hi-Res Screenshot (saved to folder: '%appdata%\yiffalicious\screenshots')<br />
* '''F10''' - Toggle Drivers<br />
<br />
Other Keys<br />
* '''H''' - Hide UI<br />
* '''Esc''' - Display Help<br />
<br />
[[Category:Help Pages]]</div>SpadeScouthttp://wiki.yiffalicious.com/index.php?title=Main_Page&diff=2Main Page2018-04-05T02:12:48Z<p>SpadeScout: </p>
<hr />
<div>== Helpful Information ==<br />
<br />
* [[Basic Controls]]<br />
* [[Creating an Interaction]]<br />
<br />
* [[Installing a Skin]]<br />
* [[Skin Authoring]]<br />
* [[:Category:Help Pages|Other helpful pages]]<br />
<br />
== Technical Information ==<br />
<br />
* [[:Category:Release Notes|Release Notes]]<br />
* [[Characters|Character Information]]</div>SpadeScout